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Wolfenstein enemy territory legacy black castle beta
Wolfenstein enemy territory legacy black castle beta










wolfenstein enemy territory legacy black castle beta

Speaking of mirrors, there's a hilarious scene in the Rescue Captain Matt Damon mission. Sorry, I don't have screenshots prepared. One is completely black and the other only works from a small angle. I think the very first mission has two broken mirrors. Next to impossible on the first playthrough, which is a big fuckoff to anyone using just one save as they'll have to replay the annoying sniper road as well. The 20min limit for the mutant facility in the secret map is vicious. It's possible to jump on one of the side cliffs at the beginning of the last map, then jump down past the fence and get stuck again. I destroyed the tank without ever seeing it, because I was crouched behind the gun, holding the left mouse button down for like 10 minutes straight. This is a big gamechanger and some players will have a much easier time than others.Īlso it's possible to find a blind spot behind the first machine gun in the city defence section of the mission, then just mow down everything from there. I also thought it was pretty strange to start the "cleanup" segment of the Paris mission with a random chance to get the sniper rifle from the first easily reachable sniper. Actually, I was so frustrated from scouring the map over and over that I found a critical bug - opening the side door of the bank building also opens the main blue-locked door and you can sprint inside to get stuck completely. This needs to be telegraphed better, imo. I kept looking for the blue key and ignored the occult key, because I've long forgot about some silly ornament on a random wall by the start of the map. merely a thought: I loved the idea of a hub between the missions, it's always relieving and relaxing, maybe something like protagonist's personal quarters that can be visited in the HQ and that may also have some interesting stuff inside (like collectibles or trophies, the stack might also become bigger with each mission beaten) would be a good idea. and got stuck inside it, only managed to get out by noclipping through Eisenmann: climbed the cliff on the right, jumped onto that boulder. Well, once you ride the lift up, then return to that section via the catacombs and open the lift shaft doors - you see pitch black, after pressing it the lift eventually comes down and its cabin appears kinda awkwardly like if it was a lower texture issue Paris - after the catacombs, the player jumps down into a dam control center or something like that then he's to take a lift and go back to the streets level. didn't take any screenshots for this paragraph, as well as for the next one, so I apologise for possible cryptic descriptions, hope they can still be deciphered: Paris - in the hotel restaurant (the one to the left from the main entrance, there was also a ubersoldat there), the food was on the floor under the tables it was sometimes hard to tell whether the fences were going to block bullets or let them through, I never managed to track any patterns that was especially annoying when the enemy was able to shoot me and I was having a hard time retaliating since my bullets kept hitting the invisible wall you need a cyan key and the door says that you need a red skeleton key such occurences can be disentangled by mere logic but nevertheless it's not a very good thing I suppose there's quite a number of instances where a message telling the player the door requires a key is misleading, e.g. the description says it's 1944, yet the letter shown in the first cutscene is dated 1942












Wolfenstein enemy territory legacy black castle beta